News


I've been away from Itch for a long period of time, but it was for a reason. The most important thing that happened was the upgrade of my pc. It's no longer a 10 year old laptop with unrealistically bad lags, but a less good desktop computer. So now I will have a lot more options in game engine, because in the new pc I also have a new video card and processor, so now I can use the newest version of Godot instead of settling for 3.5.3. And yes I am using Godot as my engine, if you ask why not the more popular Unity? The answer is simple, on my old pc unity didn't want to run no matter how hard I tried, so I chose godot as an alternative and as a newer engine. And now I'm used to godot and it would be pointless to switch from it to another one.

So what's going to change?

First of all, now I will release versions on linux, android, vindovs, and possibly on other platforms. And on linux will be supported in the first place, because now I work on it.

As for gameplay - the game now has a full multiplayer, because I decided to add it in the first place to make it much easier to adjust the scripts for online. Now the whole game is designed for online play.

Also soon I will release news about the development, what I have already done and what I plan to do. If you want to keep up to date, follow the devlogs on my official itch page.


Don't say goodbye, and until the next devlog!

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