v0.1.2.0 - Big update!
-Foreword:
Not much time has passed since the last update and I'm ready to present a new update! I wouldn't say that this update was difficult, but it was definitely tedious. Creating animations is quite a boring task for me, especially because of the perspective, I had to substitute it many times so that the attack from above was not much further, but still it turned out to be something more or less balanced :/. Well, let's get down to the update itself!
-Added:
- New tool:
Stone axe . Characteristics are proportional to the stone pickaxe. The only change is that it can mine trees and cannot mine stones.
- New objects:
(Tag Mined - can only be broken using tools with impact force and the necessary tool. Currently these are Wooden Pickaxe, Stone Pickaxe, Stone Axe).
Stone door . Health x2 to wooden, that is 250.
Stone lump . Mined object. Needed tool - pickaxe. Drops 8 stones when destroyed.
Tree . Mined object. Needed tool - axe. Drops 6 wooden logs when destroyed.
- Attack animations for each item type.
- When creating a world, it became possible to set the world seed.
-Changed:
- Recipes changed. Now recipes you can check in recipes post.
- Crafting table name changed, now - Builder table.
- The texture of all tiles has been changed. All tiles now have 3 texture variations (currently same).
- Player texture slightly changed.
- Now stones do not appear naturally in the world. Instead of them there are stone lumps.
- Wooden log spawn chance greatly reduced.
- Stone wall: Sprite changed (). Health changed from 600 to 500.
- Furnace: Now all items inside will be saved when exiting the game.
-Fixes:
- Fixed a bug with layers when hands were drawn above objects.
- Fixed a bug where when pressing several slots at the same time, items in the hand would stack.
-Plans for next updates:
- Add multiplayer (unlikely in the next update).
- Add full-fledged animals with intelligence.
- Add functionality for soft ore (I have big plans for this ore).
Well, my plans are quite big, so perhaps the update will take a little longer than a week. But this does not mean that small updates with different fixes will not be released. But that’s for later, so see you in the next devlog!
Files
Finite game
Survival-sandbox with procedurally generation map
More posts
- Devlog 1Feb 29, 2024
- v0.2.0.0 - ChangelogFeb 08, 2024
- NewsFeb 01, 2024
- v0.1.4.1Nov 08, 2023
- v0.1.4.0 - Halloween updateOct 31, 2023
- v0.1.3.0Oct 19, 2023
- RecipesOct 04, 2023
- v0.1.1.2Sep 24, 2023
- v0.1.1.1Sep 19, 2023
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