v0.2.0.0a - Changelog


Added

  • Server authentication. Now to play with your friends you need to create an account on the server. (At the moment there is no dedicated server as such, for lack of necessity. But the work on it is already completed, so soon it will be launched, if there is a demand.)

(Server authentication it's not the same as a dedicated game server. User authentication takes place on a dedicated server which will be provided shortly. Game server providers can only interact with the authentication server and are free to decide whether they need to check players for legitimacy. If the game server provider refuses to check players on dedicated servers, he will have to make his own implementation of legitimacy checking. In this case, this game server will be able to enter without an official license, which can significantly affect the number of cheaters.)

Changed

  • Game API. The "GameEvent" class "GameControl", "Authentication", "Settings" singletons are now present in the game. Sub-classes "GameWorld", "GameWorldEntity", and the "World" singleton connecting these sub-classes.

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