v0.1.2.0 - Big update!
-Foreword:
Not much time has passed since the last update and I'm ready to present a new update! I wouldn't say that this update was difficult, but it was definitely tedious. Creating animations is quite a boring task for me, especially because of the perspective, I had to substitute it many times so that the attack from above was not much further, but still it turned out to be something more or less balanced :/. Well, let's get down to the update itself!
-Added:
- New tool:
Stone axe . Characteristics are proportional to the stone pickaxe. The only change is that it can mine trees and cannot mine stones.
- New objects:
(Tag Mined - can only be broken using tools with impact force and the necessary tool. Currently these are Wooden Pickaxe, Stone Pickaxe, Stone Axe).
Stone door . Health x2 to wooden, that is 250.
Stone lump . Mined object. Needed tool - pickaxe. Drops 8 stones when destroyed.
Tree . Mined object. Needed tool - axe. Drops 6 wooden logs when destroyed.
- Attack animations for each item type.
- When creating a world, it became possible to set the world seed.
-Changed:
- Recipes changed. Now recipes you can check in recipes post.
- Crafting table name changed, now - Builder table.
- The texture of all tiles has been changed. All tiles now have 3 texture variations (currently same).
- Player texture slightly changed.
- Now stones do not appear naturally in the world. Instead of them there are stone lumps.
- Wooden log spawn chance greatly reduced.
- Stone wall: Sprite changed (). Health changed from 600 to 500.
- Furnace: Now all items inside will be saved when exiting the game.
-Fixes:
- Fixed a bug with layers when hands were drawn above objects.
- Fixed a bug where when pressing several slots at the same time, items in the hand would stack.
-Plans for next updates:
- Add multiplayer (unlikely in the next update).
- Add full-fledged animals with intelligence.
- Add functionality for soft ore (I have big plans for this ore).
Well, my plans are quite big, so perhaps the update will take a little longer than a week. But this does not mean that small updates with different fixes will not be released. But that’s for later, so see you in the next devlog!
Files
Get Finite world
Finite world
Survival-sandbox with procedurally generation map
More posts
- Devlog 174 days ago
- v0.2.0.0 - Changelog95 days ago
- NewsFeb 01, 2024
- v0.1.4.1Nov 08, 2023
- v0.1.4.0 - Halloween updateOct 31, 2023
- v0.1.3.0Oct 19, 2023
- RecipesOct 04, 2023
- v0.1.1.2Sep 24, 2023
- v0.1.1.1Sep 19, 2023
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